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	<title>Comments on: Screenwriting rules&#8230;</title>
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		<title>By: Flukey Friday -- What else? &#187; The Unknown Screenwriter</title>
		<link>http://www.unknownscreenwriter.com/screenwriting-rules/screenwriting/2007/02/20/comment-page-1/#comment-5242</link>
		<dc:creator>Flukey Friday -- What else? &#187; The Unknown Screenwriter</dc:creator>
		<pubDate>Sat, 19 May 2007 01:39:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.unknownscreenwriter.com/2007/02/20/screenwriting-rules/#comment-5242</guid>
		<description>[...] Screenwriting Rules is almost complete and will be up pretty soon. Likewise, still putting some finishing touches on the screenwriting articles site&#8230; Look for these to be complete sometime next month. [...]</description>
		<content:encoded><![CDATA[<p>[...] Screenwriting Rules is almost complete and will be up pretty soon. Likewise, still putting some finishing touches on the screenwriting articles site&#8230; Look for these to be complete sometime next month. [...]</p>
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		<title>By: Just JOSHING Josh&#8230; Get it? &#187; The Unknown Screenwriter</title>
		<link>http://www.unknownscreenwriter.com/screenwriting-rules/screenwriting/2007/02/20/comment-page-1/#comment-3655</link>
		<dc:creator>Just JOSHING Josh&#8230; Get it? &#187; The Unknown Screenwriter</dc:creator>
		<pubDate>Sat, 24 Mar 2007 14:49:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.unknownscreenwriter.com/2007/02/20/screenwriting-rules/#comment-3655</guid>
		<description>[...] Rulesâ€¦ Yeah, Babyâ€¦ Still working on â€˜em â€” coming along BETTER than I thought but thereâ€™s only so much time in a frigginâ€™ dayâ€¦ And besidesâ€¦ I must have written over 60 emails in the last 24 hours. [...]</description>
		<content:encoded><![CDATA[<p>[...] Rulesâ€¦ Yeah, Babyâ€¦ Still working on â€˜em â€” coming along BETTER than I thought but thereâ€™s only so much time in a frigginâ€™ dayâ€¦ And besidesâ€¦ I must have written over 60 emails in the last 24 hours. [...]</p>
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		<title>By: Just JOSHING Josh&#8230; Get it? &#187; The Unknown Screenwriter</title>
		<link>http://www.unknownscreenwriter.com/screenwriting-rules/screenwriting/2007/02/20/comment-page-1/#comment-3627</link>
		<dc:creator>Just JOSHING Josh&#8230; Get it? &#187; The Unknown Screenwriter</dc:creator>
		<pubDate>Fri, 23 Mar 2007 10:23:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.unknownscreenwriter.com/2007/02/20/screenwriting-rules/#comment-3627</guid>
		<description>[...] Rules&#8230; Yeah, Baby&#8230; Still working on&#160;&#8216;em &#8212; coming along BETTER than I thought but there&#8217;s only so much time in a friggin&#8217; day&#8230; And besides&#8230; I must have written over 60 emails in the last 24 hours. [...]</description>
		<content:encoded><![CDATA[<p>[...] Rules&hellip; Yeah, Baby&hellip; Still working on&nbsp;&lsquo;em &mdash; coming along BETTER than I thought but there&rsquo;s only so much time in a friggin&rsquo; day&hellip; And besides&hellip; I must have written over 60 emails in the last 24 hours. [...]</p>
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		<title>By: Richard</title>
		<link>http://www.unknownscreenwriter.com/screenwriting-rules/screenwriting/2007/02/20/comment-page-1/#comment-3568</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Fri, 16 Mar 2007 08:42:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.unknownscreenwriter.com/2007/02/20/screenwriting-rules/#comment-3568</guid>
		<description>Another one...

If you have to unload some exposition then make sure you keep up the pace and hold the audience&#039;s interest at the same time.  Distract them, have it happen in the middle of a gun fight or when something unexpected happens or at an exciting/busy location.</description>
		<content:encoded><![CDATA[<p>Another one&#8230;</p>
<p>If you have to unload some exposition then make sure you keep up the pace and hold the audience&#8217;s interest at the same time.  Distract them, have it happen in the middle of a gun fight or when something unexpected happens or at an exciting/busy location.</p>
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		<title>By: Christina Shaver</title>
		<link>http://www.unknownscreenwriter.com/screenwriting-rules/screenwriting/2007/02/20/comment-page-1/#comment-3448</link>
		<dc:creator>Christina Shaver</dc:creator>
		<pubDate>Tue, 06 Mar 2007 15:02:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.unknownscreenwriter.com/2007/02/20/screenwriting-rules/#comment-3448</guid>
		<description>Start by determining what emotions your _reader_ to feel should feel when _reading_ your script, your act, your scene, the beats. Go there.

Do this, and everything else falls into place.</description>
		<content:encoded><![CDATA[<p>Start by determining what emotions your _reader_ to feel should feel when _reading_ your script, your act, your scene, the beats. Go there.</p>
<p>Do this, and everything else falls into place.</p>
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		<title>By: Clive</title>
		<link>http://www.unknownscreenwriter.com/screenwriting-rules/screenwriting/2007/02/20/comment-page-1/#comment-3418</link>
		<dc:creator>Clive</dc:creator>
		<pubDate>Mon, 05 Mar 2007 09:55:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.unknownscreenwriter.com/2007/02/20/screenwriting-rules/#comment-3418</guid>
		<description>Hey Unk

I&#039;ve been giving this lots of thought.

And I&#039;ve come to some conclusions -- the first is the closer you get to the actual scene construction the fewere the rules.

It seems to me that at that level, there is good practice, and stuff that has worked in the past, but no real rules that can&#039;t and haven&#039;t been successfully broken.

However, I think there are rules that apply to the overall construction.

I think the first one is:

1) HAVE A STORY YOU CAN PITCH

By this I mean, when someone asks what the movie is about, you should have an answer for that question -- and answer that would persuade the listener to want to see the movie.

I don&#039;t mean (It must be high concept) high concept is just a formula that people use to work with the above rule.

I really believe that a screenplay that isn&#039;t pitchable isn&#039;t going to create a movie -- you might create a work of art, but not a movie.

The next rule I&#039;m sure is

2) KNOW YOUR CHARACTERS

All movies are about how specific characters react to a set of circumstances.
The truth is, you can take a cliched plot, or cliched scene and if your character is sufficiently distinct or even unique, their reaction to the situation will be what make the scene new and fresh.

So, I&#039;m sure that knowing your characters in depth has to be a rule -- no way around it -- if you&#039;re making a movie that is.

3) DOES YOUR PLOT MAKE SENSE?

I think all movies have to have some structure -- I&#039;m not advocating any particular structure, just some recognistion that stories have a start, a middle and an end -- and that you deal with the audience slightly differently in each part.

This doesn&#039;t mean that the &quot;real time story&quot; has to be in that order, the start of the movie can be the end of the &quot;real time story.&quot;

But the actual order in which the audience are told things/discover things is important.

and the only real rule I could come up with was

4) MAKE THE AUDIENCE WORK

If your goal is to make every moment of the film compelling, then you can&#039;t give them all the information at the start -- they need to discover things, clues and work out for themselves what&#039;s going on.
This is the reason people say &quot;No exposition&quot; is a rule.

But actually, the real rules is &quot;keep your audience engaged.&quot;

I honestly think, beyond these basic concepts:

Have a good story, have some structure, know your characters and make the telling compelling

I think everything else is up for grabs.

Everything else is good or bad practice.

Unk, thanks for the prompt -- it&#039;s been good to think about this stuff.</description>
		<content:encoded><![CDATA[<p>Hey Unk</p>
<p>I&#8217;ve been giving this lots of thought.</p>
<p>And I&#8217;ve come to some conclusions &#8212; the first is the closer you get to the actual scene construction the fewere the rules.</p>
<p>It seems to me that at that level, there is good practice, and stuff that has worked in the past, but no real rules that can&#8217;t and haven&#8217;t been successfully broken.</p>
<p>However, I think there are rules that apply to the overall construction.</p>
<p>I think the first one is:</p>
<p>1) HAVE A STORY YOU CAN PITCH</p>
<p>By this I mean, when someone asks what the movie is about, you should have an answer for that question &#8212; and answer that would persuade the listener to want to see the movie.</p>
<p>I don&#8217;t mean (It must be high concept) high concept is just a formula that people use to work with the above rule.</p>
<p>I really believe that a screenplay that isn&#8217;t pitchable isn&#8217;t going to create a movie &#8212; you might create a work of art, but not a movie.</p>
<p>The next rule I&#8217;m sure is</p>
<p>2) KNOW YOUR CHARACTERS</p>
<p>All movies are about how specific characters react to a set of circumstances.<br />
The truth is, you can take a cliched plot, or cliched scene and if your character is sufficiently distinct or even unique, their reaction to the situation will be what make the scene new and fresh.</p>
<p>So, I&#8217;m sure that knowing your characters in depth has to be a rule &#8212; no way around it &#8212; if you&#8217;re making a movie that is.</p>
<p>3) DOES YOUR PLOT MAKE SENSE?</p>
<p>I think all movies have to have some structure &#8212; I&#8217;m not advocating any particular structure, just some recognistion that stories have a start, a middle and an end &#8212; and that you deal with the audience slightly differently in each part.</p>
<p>This doesn&#8217;t mean that the &#8220;real time story&#8221; has to be in that order, the start of the movie can be the end of the &#8220;real time story.&#8221;</p>
<p>But the actual order in which the audience are told things/discover things is important.</p>
<p>and the only real rule I could come up with was</p>
<p>4) MAKE THE AUDIENCE WORK</p>
<p>If your goal is to make every moment of the film compelling, then you can&#8217;t give them all the information at the start &#8212; they need to discover things, clues and work out for themselves what&#8217;s going on.<br />
This is the reason people say &#8220;No exposition&#8221; is a rule.</p>
<p>But actually, the real rules is &#8220;keep your audience engaged.&#8221;</p>
<p>I honestly think, beyond these basic concepts:</p>
<p>Have a good story, have some structure, know your characters and make the telling compelling</p>
<p>I think everything else is up for grabs.</p>
<p>Everything else is good or bad practice.</p>
<p>Unk, thanks for the prompt &#8212; it&#8217;s been good to think about this stuff.</p>
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		<title>By: Breaking The Rules Of Screenwriting at</title>
		<link>http://www.unknownscreenwriter.com/screenwriting-rules/screenwriting/2007/02/20/comment-page-1/#comment-3386</link>
		<dc:creator>Breaking The Rules Of Screenwriting at</dc:creator>
		<pubDate>Sat, 03 Mar 2007 09:58:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.unknownscreenwriter.com/2007/02/20/screenwriting-rules/#comment-3386</guid>
		<description>[...] Ever since I read Unk at www.unknownscreenwriter.com&#8217;s post &#8220;what are the rules of screenwriting?&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] Ever since I read Unk at <a href="http://www.unknownscreenwriter.com&#8217;s" rel="nofollow">http://www.unknownscreenwriter.com&#8217;s</a> post &#8220;what are the rules of screenwriting?&#8221; [...]</p>
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		<title>By: Enzio Pesta</title>
		<link>http://www.unknownscreenwriter.com/screenwriting-rules/screenwriting/2007/02/20/comment-page-1/#comment-3371</link>
		<dc:creator>Enzio Pesta</dc:creator>
		<pubDate>Fri, 02 Mar 2007 21:16:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.unknownscreenwriter.com/2007/02/20/screenwriting-rules/#comment-3371</guid>
		<description>I read somewhere in these rules that you should sit at the keyboard and bleed. Funny enough, that&#039;s exactly what happens to me when I&#039;m stuck, say, in Act 2 hell. Freaking nose starts gushing blood all over the place! I&#039;m sure it&#039;s not a medical condition. I wonder if bashing my face against my desk has anything to do with it?</description>
		<content:encoded><![CDATA[<p>I read somewhere in these rules that you should sit at the keyboard and bleed. Funny enough, that&#8217;s exactly what happens to me when I&#8217;m stuck, say, in Act 2 hell. Freaking nose starts gushing blood all over the place! I&#8217;m sure it&#8217;s not a medical condition. I wonder if bashing my face against my desk has anything to do with it?</p>
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		<title>By: mernitman</title>
		<link>http://www.unknownscreenwriter.com/screenwriting-rules/screenwriting/2007/02/20/comment-page-1/#comment-3351</link>
		<dc:creator>mernitman</dc:creator>
		<pubDate>Fri, 02 Mar 2007 01:54:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.unknownscreenwriter.com/2007/02/20/screenwriting-rules/#comment-3351</guid>
		<description>&quot;All you need to make a movie is a girl and a gun.&quot;</description>
		<content:encoded><![CDATA[<p>&#8220;All you need to make a movie is a girl and a gun.&#8221;</p>
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		<title>By: Jeff</title>
		<link>http://www.unknownscreenwriter.com/screenwriting-rules/screenwriting/2007/02/20/comment-page-1/#comment-3342</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Thu, 01 Mar 2007 20:32:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.unknownscreenwriter.com/2007/02/20/screenwriting-rules/#comment-3342</guid>
		<description>Give people a reason to care.

They should care about your story, your characters, about what happens next, etc. 

If you break that rule, then there&#039;s really no reason anyone should watch your movie or read your screenplay.

http://averageidea.com</description>
		<content:encoded><![CDATA[<p>Give people a reason to care.</p>
<p>They should care about your story, your characters, about what happens next, etc. </p>
<p>If you break that rule, then there&#8217;s really no reason anyone should watch your movie or read your screenplay.</p>
<p><a href="http://averageidea.com" rel="nofollow">http://averageidea.com</a></p>
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